Bugs are loose in the codebase, and every one that escapes damages the build.

Tap fast to squash them. Tap wrong and you break the build yourself. Six kinds of bug, each with its own behaviour syntax errors sit still, race conditions teleport, memory leaks multiply if you ignore them, and null pointers barely show up at all.

You can't catch everything. The game is deciding what to let go.

· Six bug types, seven levels of escalating chaos

 · Combo multipliers up to 8x 

 · Limited console.log charges  spend them when it counts

 · One run, three lives, no timer

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorsallythedev
TagsArcade, Casual, Clicker, mobile, one-more-try, Pixel Art, programming, Short
ContentNo generative AI was used

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